A new iOS version of PPL was released.
Unfortunately it contains a HUGE bug that makes it impossible to play using the touchscreen on all modern iOS devices, so another update is on the way.
The backstory is that I was using a library that is supposed to compute the physical screen size. I then use that size to position the joysticks in an ergonomic fashion.
Unfortunately, this library returns an infinite size for devices it does not know about.
I am not using that library anymore.
An official wiki has been created!
Contributions are of course encouraged 🙂
See https://pewpew.miraheze.org/wiki/Rolling_Sphere
PPL2 reached the top 10 in the arcade category in many countries, and without any promotion from Google Play! 💪
Save the date!
In 3 days, on July 20th 2024, PewPew Live 2 will be released on Android.
It will feature new game modes, new ships, new weapons, new enemies, and much more!
For posterity, a video showing 2 players getting the highest Eskiv score ever.
The list and details of all the public community levels is now available on the website!
See https://pewpew.live/levels and https://pewpew.live/l/BJ2KMIkQBKCdzI0xq0ABc
v0.8.180 is out on Steam!
https://store.steampowered.com/news/app/2074980/view/4219385260136042890?l=english
Rollout of v0.8.180 is completed on Android.
Started to roll out PewPew Live 0.8.180 to 20% of the players.
The biggest change concerns how post-processing is applied, but there's lots of quality of life improvements and bug fixes too.
See full list of improvements:
The first post will concern a newly released experimental level that we wanted to bring attention to:
Conway's game of life, by Mutox!
We are joining the Mastodon community!
We've really enjoyed connecting with you all on Discord about PewPew Live, but we wanted to bring those updates to a wider audience.
From now on we'll be sharing all of our big updates and announcements right here on Mastodon.
Stay tuned! ☮