Starting in Chrome 144 (currently Canary) WebGPU's WriteBuffer and WriteTexture methods should be approx twice as fast for larger uploads! My colleagues and I have been optimizing out some unnecessary copies.
The long awaited Deckard is here!
Fascinating to see their approach to standalone VR, which is bucking the trends from other vendors in some interesting ways.
https://www.uploadvr.com/valve-steam-frame-official-announcement-features-details/
My colleague Antonio Maiorano added some basic support for capturing Chrome #WebGPU content with RenderDoc recently! I wrote a brief article about how to use it. It's pretty primitive right now, but I have high hopes that we can improve the ergonomics in the future.
IPV4: Hey, it turns out that we're gonna need more than 4 billion addresses!
Average dev: No worries. Do what we all do and use 64 bits instead of 32. You'll never have to think about it again... Uh- Georg? Everything OK over there?
IPV6 Georg: WE NEED TO UNIQUELY ADDRESS EVERY ATOM ON EARTH!